If you haven’t heard of WebVR yet, it’s time to take notice. It’s a relatively new product that lets you access virtual reality through a browser, bypassing the need to download heavy VR applications.
Today is a big day for WebVR as the latest public update to Firefox adds support for the Rift and Vive, making it easy to step into VR experiences that are served directly from the web. WebVR is a ...
Google rolled out WebVR to Chrome for Daydream-ready phones earlier this year, but it is now available for Google Cardboard too. WebVR is browser agnostic, so VR content creators can simply share what ...
Los Angeles-based cinematic virtual reality (VR) startup Within launched a new website Wednesday that makes it possible to experience VR on any device — be it a full-fledged headset, a Cardboard ...
VR won’t be confined to apps. Oculus just announced the ReactVR javascript framework for building WebVR experiences that can run on the forthcoming Oculus VR web browser codenamed “Carmel”. The Carmel ...
Mozilla today released A-Frame, an open source library for creating virtual reality web experiences without having to know the powerful (but complex) WebGL. Designed for web developers, A-Frame aims ...
Forbes contributors publish independent expert analyses and insights. Curtis is a veteran journalist who never put down his Magic cards. WebVR support means you won't have to download an individual ...
Virtual reality is coming to the web. Using VR on your phone has always been a pretty deliberate decision, you slot your phone into a headset, navigate the internal menus and home screens and launch ...
Virtual reality may live strictly within smartphone apps and PC software for now, but that won’t be the case for much longer. On Monday, at the W3C’s Workshop on Web & Virtual Reality in San Jose, ...