Arkane Austin director Harvey Smith reflects on Microsoft and Xbox's closure of the studio after Redfall's failure at launch.
Arkane Studios' Harvey Smith has reflected on Microsoft's closure of the studio last year, describing it as "a shock" after ...
Joshua grew up in poverty, deep in the Middle of Nowhere, Alabama. Gaming was a rarely afforded escape from reality that persisted throughout his life, something that saw him through good times and ...
"Every company makes the decisions they make for the reasons they make them." ...
Redfall is a game that does nothing right. In a sea of famous video game disasters over the last few years, hall-of-famers like Anthem, Godfall, the Saints Row Reboot, launch-era Fallout 76 and ...
A recent report shed some light on what led to Redfall launching in the state it did, and it certainly didn't sound like it was smooth sailing. According to Bloomberg, development on Redfall started ...
Redfall is not fit for public consumption. It may not give you salmonella, but Arkane Austin’s vampire-infused world is unpolished, underpopulated and littered with glitches. From the jump, there are ...
When you run into a bunch of Redfall vampires in the upcoming FPS game from Arkane Austin, there won't be any question about how to handle things: you need to eradicate them. The developer shed new ...
GameSpot may get a commission from retail offers. Microsoft is shutting down a number of Bethesda studios, including Arkane Austin, and related to that, the company has announced that "development ...
On paper, Redfall sounds like it should be a good game. What’s not to love about an open-world looter shooter that lets players team up to stake their claim in a world overrun by vampires? While the ...
Hodey is a published writer based out of the Rocky Mountains. He's had a passion for video games and literature since he was a child growing up along the beaches of California. With a graduate degree ...
Before we get into our Redfall review, it's worth noting that Arkane Studios is well regarded for making inventive games that push boundaries. Arkane Austin's previous game was Prey, a bold sci-fi ...
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